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Special Education

Five Top Technology Trends in Special Education

By Benjamin Herold 鈥 December 04, 2018 8 min read
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Fueled by technological advances, changing state policies, and a continued push from advocates, ed-tech companies and researchers are crafting new tools and strategies to better serve students with disabilities.

Underlying a range of new trends, experts say, is a growing recognition that designing learning resources from the beginning with students with disabilities in mind can benefit all students.

鈥淒evelopers and [K-12] consumers are now very tuned in,鈥 said Cynthia Curry, the director of the , more commonly known as the AEM Center. 鈥淭hey鈥檙e not only aware of the legal requirements but the societal shift around ensuring that all learners have the opportunities for advancement.鈥

Against that backdrop, Education Week canvassed the field for insights on new developments in the use of technology to support special education.

Some promising technologies, such as virtual reality, are still very much in the experimental stage.

Some segments of the K-12 sector, such as the burgeoning 鈥淐omputer Science for All鈥 movement, are hustling to make up for past oversights.

And some experts are sounding cautionary notes.

鈥淭echnology is great, but it can also diminish opportunities for slower mental processing that creates a foundation kids can build on over time,鈥 said Sheldon Horowitz, a senior adviser at the . 鈥淔or kids who struggle by virtue of a learning disability or attentional disorder or some other challenge, that can present a double scoop of risk.鈥

Still, there鈥檚 plenty to be hopeful about. Here are five trends in the use of educational technology for special education that K-12 educators and policymakers should keep an eye on.

1. Greater Personalization

As a technology lover who is blind, has long made use of assistive technologies and features such as screen readers (which 鈥渟peak鈥 the content that appears on a device) and high-contrast screen settings. But it鈥檚 frustrating and time-consuming to have to reset his preferences every time he starts fresh on a new computer or application.

Now, though, that鈥檚 changing.

鈥淧rofiles can now follow you as you log into different devices,鈥 said P茅rez, a technical-assistance specialist at the AEM Center. 鈥淚t鈥檚 there for you when you need it.鈥

Leading the shift is Google, which has made into K-12 with its web-based Chromebook devices and popular G Suite productivity tools.

Among the elements that Google touts in those products are a 鈥渟elect-to-speak鈥 feature that allows users to highlight text and have it read back to them; Braille displays to read and edit documents, spreadsheets, and slides; and artificially intelligent tools for word prediction and translation that users can adopt via extensions to Google鈥檚 Chrome web browser.

All can be tied permanently to an individual user鈥檚 account.

This all means students using Chromebook can 鈥渓og into any device running Chrome and enjoy the same accessibility settings and experience without having to go through another onerous set-up process,鈥 said Naveen Viswanatha, the lead product manager for Chromebooks for Education.

2. Early Screening

Over the past 17 years, millions of schoolchildren have had their foundational reading skills assessed using a digital tool called , developed by ed-tech company Amplify.

Recently, though, Amplify tweaked its software. In response to new legislation in more than a dozen states, the company added new measures into mCLASS that also screen for dyslexia.

鈥淓arly identification is key,鈥 said Krista Curran, the general manager for assessment and intervention at the company. 鈥69传媒 and districts across the country are now [required to] use observational assessments to aid in that. We help them do it more efficiently.鈥

It鈥檚 not just Amplify, and it isn鈥檛 just about dyslexia or just for schools.

Researchers such as Fumiko Hoeft of the University of California, San Francisco, and Nadine Gaab of Boston Children鈥檚 Hospital are leading efforts to develop new mobile early-screening apps that can be used at home and in health-care settings.

And a startup called is taking a similar tack, targeting pediatricians with a suite of mobile apps that can be used to screen children for delays in the development of motor skills, language, social-emotional abilities, and cognitive processing.

Such tools can be used to screen for risk factors but not to formally identify learning disabilities, which requires direct interaction with a trained professional.

And Babynoggin founder Jin Lee stressed that her company isn鈥檛 trying to reinvent existing, validated screening tools. Instead, Lee said, it鈥檚 about making the screening process more efficient and affordable for parents, doctors, and schools alike.

鈥淎 million kids are entering schools every year with undiagnosed developmental disabilities,鈥 Lee said. 鈥淭his is about making sure they don鈥檛 fall through the cracks.鈥

3. Virtual Reality

For students with autism, navigating a crowded school hallway or lining up in the cafeteria can be highly fraught.

Sean J. Smith believes that practice in a virtual-reality environment can help.

鈥淲e鈥檝e taken the literature on effective ways to develop social competencies and skills in students with autism and learning disabilities, and we鈥檝e created scenarios that can help children learn how to interact with these challenges in their environment,鈥 said Smith, a professor of special education at the University of Kansas.

So far, Smith said, his team has developed more than 30 scenarios, spanning 10 virtual environments. When a student uses the tool, he or she interacts with avatars and is given choices about how to respond鈥攖hen gets real-time reinforcement for appropriate behaviors and instruction on what he or she might do better.

Other examples of VR for students with disabilities include environments that promote mindfulness and allow users with motor disabilities to manipulate objects in ways they can鈥檛 in the physical world.

Most such work is still in the testing phase, experts caution. Some observers also have raised concerns that VR may trigger emotional and psychological distress and could have as-yet-unknown effects on brain development, especially in young children.

But the hope, said Smith, is that VR can bridge a new gap emerging in schools that increasingly expect students to demonstrate an aptitude for teamwork and collaboration.

鈥淲e don鈥檛 outright teach those skills, and so a lot of learners struggle,鈥 he said. 鈥淰R offers a way of introducing that in an environment that feels realistic.鈥

4. Making Computer Science Accessible for All

More than 100 companies, universities, and nonprofit and advocacy organizations have signed a new 鈥溾 intended to make K-12 computer science education more inclusive.

Among the groups taking the most significant steps: , a research project based out of Brown University that develops computer science curricular modules to be used within schools鈥 existing math and physics classes.

One of Bootstrap鈥檚 goals is to make its user interfaces friendlier, including for students who are unable to use a computer mouse. Another is to incorporate a screen reader capable of reading the output of a program a user creates. The most ambitious is to create a 鈥渢oolkit鈥 that can be integrated with multiple programming languages, read code aloud, and also verbally describe the code鈥檚 structure and purpose鈥攊n multiple languages, at age-appropriate reading levels.

鈥淭he users we鈥檝e worked with on this, some of whom are professional programmers, have said, 鈥楪od, I wish I had this growing up. I wish I had this now,鈥欌 said Emmanuel Schanzer, Bootstrap鈥檚 founder and co-director.

For many of the pledge鈥檚 other signatories, embracing accessibility will mean more basic steps, such as putting captions on videos.

Pressure to take such steps is necessary, said Ruthe Farmer, whose title is chief evangelist at the nonprofit group CSforALL, which is behind the accessibility pledge. She said the K-12 computer science materials market developed so quickly that those disabilities were often an afterthought.

鈥淚t鈥檚 early enough that if we address this now, we can build a fully inclusive鈥 movement, Farmer said.

5. Making 鈥極pen鈥 More Open

69传媒鈥 embrace of free open educational resources, or OER, (which educators may use, adapt, and share as they see fit) has many potential benefits.

But Jose Blackorby, the senior director of research and development at CAST, a nonprofit that promotes the principles known as universal design for learning, says the OER movement also has an often-overlooked problem: The pdf is not our friend.

The commonly used electronic-file format for documents with text and graphics often doesn鈥檛 work well with screen readers. It generally doesn鈥檛 allow supportive and assistive features to be embedded. And pdfs are difficult to make searchable.

鈥淚f you鈥檙e presenting content using digital formats, you should have a lot more options on how to customize them for students with visual impairments, autism, and dyslexia,鈥 Blackorby said. 鈥淏ut none of that works terribly well on pdfs.鈥

Now, though, CAST, through its Center on Inclusive Software for Learning, has a five-year grant from the U.S. Department of Education鈥檚 office of special education programs to tackle those problems. Blackorby described three main goals: Develop new authoring tools that would make it easy for OER creators to output their content in more adaptable formats, such as EPUB. Create a 鈥減reference discovery tool,鈥 that enables students to learn what kind of customized, built-in digital learning supports work best for them. And build a new 鈥淥ER player鈥 that would make it easy for users to activate assistive supports such as text-to-speech when they open the files up on any device.

There will no doubt be obstacles, Blackorby said, including the 鈥淲ild West quality鈥 of the current OER landscape.

But there鈥檚 reason to be excited.

鈥淭he marketplace is changing very fast,鈥 he said. 鈥淏ut where it鈥檚 going to end up is anyone鈥檚 guess.鈥

A version of this article appeared in the December 05, 2018 edition of Education Week as Top 5 Technology Trends in Special Education

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